学了c++半个学期了,自己动手做了1个游戏。(有甚么不好的地方,欢迎指出<img alt="大笑" src="http://static.blog.csdn.net/xheditor/xheditor_emot/default/laugh.gif" />)
#include <windows.h>
#include <conio.h>
#include <ctime>
#include <iostream>
#include <cmath>
#include <mmsystem.h>
#include<stdio.h>
#include <stdlib.h>
# pragma comment (lib, "Winmm.lib")//导入Winmm.lib库
using namespace std;
int node; //蛇的节数
int life; //生命,0活着,1死亡
int Q;//控制食品色彩
int fa,fb;//食品坐标
int q;//控制上下左右
int ti=0,ti1=0;//time
int nd=0;//难度
char k;
int a[4][2]={{⑴,0},{1,0},{0,⑴},{0,1}}; // 上下左右
struct food
{
int f1;
int f2;
int need;
}f;
struct she
{
int x;
int y;
}s[1000],t;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE); //光标定位
COORD coord;
void hide() //隐藏光标
{
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(hout, &cursor_info);
}
void gotoxy(int x, int y)
{
CONSOLE_SCREEN_BUFFER_INFO cs;
HANDLE hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsoleOut, &cs);
cs.dwCursorPosition.X = y;
cs.dwCursorPosition.Y = x;
SetConsoleCursorPosition(hConsoleOut,
cs.dwCursorPosition);
}
void color(int a)//色彩函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void weiqiang(void)//围圈
{
color(14);
int a=25,b=20,c=25,d=20;
while(a--)
{
cout << '-';
}
cout << endl;
while(b--)
{
cout << '|';
cout << endl;
}
while(d--)
{
gotoxy(20-d,24);
cout << '|';
cout << endl;
}
while(c--)
{
cout << '-';
}
cout << endl;
gotoxy(1,1);
}
void food1(void)//食品
{
f.f1=5;
f.f2=5;
int i;
srand((unsigned)time(NULL));
while (1)
{
loop:f.f1=rand()%19;//随机数
f.f2=rand()%24;
for (i=0;i<node;i++)
{
if (f.f1==s[i].x||f.f2==s[i].y)
{
goto loop;
}
}
if (f.f1==0||f.f2==0)//避免超越框框
{
continue;
}
else
{
break;
}
}
if(f.need==0)
{
fa=f.f1;fb=f.f2;//f.f1,f.f2赋值给全局变量
gotoxy(f.f1,f.f2);
while (1)
{
Q=rand()%16;
if (Q>9)
{
break;
}
}
color(Q);
cout << "*";
}
}
int died(void)//判断死亡
{
int i,flag=0;
for (i=1;i<node;i++)
{
if (s[0].x==s[i].x&&s[0].y==s[i].y)
{
flag=1;
}
}
if ((s[0].x==0||s[0].x==21||s[0].y==0||s[0].y==24)||flag==1)
{
return 0;
}
else
{
return 1;
}
}
void tyd(char c)
{
if (abs(c-k)!=3&&abs(c-k)!=4&&abs(c-k)!=0)//控制蛇头走身体后面
{
if(c=='a')
{
q=2;
}
else if (c=='s')
{
q=1;
}
else if (c=='w')
{
q=0;
}
else if (c=='d')
{
q=3;
}
}
s[0].x+=a[q][0];
s[0].y+=a[q][1];
}
void yd(void)//移动方向
{
char c='d';
int i,a=200;
s[0].x=1;
s[0].y=1;
node=2;
do
{
ti+=1;//必须将其重新归0,不然游戏会出错
ti1+=ti;
if (ti>1000)
{
ti=0;
}
if (ti%150==0)
{
if (a>25)
{
nd++;
a-=25;
}
}
food1();
t.x=s[node⑴].x;//保存最后1个*
t.y=s[node⑴].y;
for (i=node⑴;i>0;i--)//身体移动
{
s[i].x=s[i⑴].x;
s[i].y=s[i⑴].y;
}
for (i=1;i<node;i++)
{
color(13);
gotoxy(s[i].x,s[i].y);
cout << "*" ;
}
gotoxy(t.x,t.y);//消去最后那个*
cout << " ";
if (_kbhit())//接受键盘输入的上下左右,并以此改变方向
{
k=c;
c=_getch();
}
tyd(c);//移动
gotoxy(s[0].x,s[0].y);//头移动
cout << "#";
if (s[0].x==fa&&s[0].y==fb)//控制食品每次只能有1个
{
f.need=0;
node++;
}
else
{
f.need=1;
}
Sleep(a);
if(died()==0)//判断是不是
{
system("cls");//清屏
break;
}
color(12);
gotoxy(22,0);
cout << "食品统计: " << node⑵ ;
gotoxy(1,27);
color(11);
cout << "游戏难度: " << nd;
}while(1);
}
void jieshu(void)
{
color(12);
cout << "花费时间:" << ti1/60 << " s" << endl;
cout << " o(
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