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机房收费系统合作版(五)――初识委托

栏目:互联网时间:2014-11-11 08:37:30

拜托是甚么?你对拜托熟习吗?答案是肯定的!你对拜托1定很熟习!对拜托的熟习,正如你对1个倒立着的人1样熟习!为何这么说?由于方法的调用对每个学习过编程的人来讲都很熟习,而且是熟习的不能再熟习了!那末方法的调用和拜托又有甚么关系呢?其实拜托就是将被动调用改成了主动服务。

 

拜托其实就是1种思想的转变:由之前的被动调用方法转变成,主动服务于某个方法。将方法间的交互思惟做了1个转变。学习过3层的人不难想象方法之间的调用关系吧,那末使用了拜托以后他们方法之间的关系又是甚么样的呢?(借用两张图展现1下)


图1:是用拜托

 

图2:未使用拜托


 

从宏观的角度弄清楚了“拜托”是甚么了。再用1段代码来展现拜托更加细节的1面:

**拜托的定义:

注意视察拜托的定义,不难发现,拜托与类同级。

//定义拜托 public delegate void AddEventHandler<T>(T t); public delegate void DeleteEventHandler<T>(T t); public delegate void UpdateEventHandler<T>(T t); public delegate void QueryEventHandler<T>(T t); public delegate T IsExistsEventHandler<T>(T t);

**拜托的事件:

注意视察事件的定义,不难发现,事件与方法同级

//定义事件 public event AddEventHandler<T> AddEvent; public event DeleteEventHandler<T> DeleteEvent; public event UpdateEventHandler<T> UpdateEvent; public event QueryEventHandler<T> QueryEvent; public event IsExistsEventHandler<T> IsExistsEvent;

**将方法与拜托绑定:

+= new AddEventHandler<T>(this.manager.Add); += new DeleteEventHandler<T>(this.manager.Delete); += new UpdateEventHandler<T>(this.manager.Update); += new QueryEventHandler<T>(this.manager.Query); += new IsExistsEventHandler<T>(this.manager.isExist);

**为事件装载拜托:

this.AddEvent += new AddEventHandler<T>(this.manager.Add); this.DeleteEvent += new DeleteEventHandler<T>(this.manager.Delete); this.UpdateEvent += new UpdateEventHandler<T>(this.manager.Update); this.QueryEvent += new QueryEventHandler<T>(this.manager.Query); this.IsExistsEvent += new IsExistsEventHandler<T>(this.manager.isExist);<strong style="color: rgb(51, 51, 255);"> </strong>

**全部登录窗体的外观层代码:

using System; using System.Collections.Generic; using System.Linq; using System.Text; using Login.Model.Entity.Base; using Login.Model.Adapter; using Login.Model.Entity; using System.Reflection; namespace Login.Controller { //定义拜托 public delegate void AddEventHandler<T>(T t); public delegate void DeleteEventHandler<T>(T t); public delegate void UpdateEventHandler<T>(T t); public delegate void QueryEventHandler<T>(T t); public delegate T IsExistsEventHandler<T>(T t); public class FacadeManager<T, TCollection> { private superManager<T,TCollection> manager; //定义事件 public event AddEventHandler<T> AddEvent; public event DeleteEventHandler<T> DeleteEvent; public event UpdateEventHandler<T> UpdateEvent; public event QueryEventHandler<T> QueryEvent; public event IsExistsEventHandler<T> IsExistsEvent; public FacadeManager(T t) { this.manager = this.createManager(t); this.AddEvent += new AddEventHandler<T>(this.manager.Add); this.DeleteEvent += new DeleteEventHandler<T>(this.manager.Delete); this.UpdateEvent += new UpdateEventHandler<T>(this.manager.Update); this.QueryEvent += new QueryEventHandler<T>(this.manager.Query); this.IsExistsEvent += new IsExistsEventHandler<T>(this.manager.isExist); } /// <summary> /// 创建对应的Manager /// </summary> /// <param name="t"></param> /// <returns></returns> public superManager<T,TCollection> createManager(T t){ string className = typeof(T).ToString() + "Manager"; className = className.Substring(className.LastIndexOf('.')+1); //return (superManager<T>)Assembly.Load("Login").CreateInstance("Login.Controller." + className); //参数数组 Object[] o =new Object[1]; o[0]=t; return (superManager<T,TCollection>)Assembly.Load("Login").CreateInstance("Login.Controller." + className, false, System.Reflection.BindingFlags.Default, null, o, null, null); } /// <summary> /// 判断是不是存在 /// </summary> /// <param name="t"></param> /// <returns></returns> public T isExist(T t) { //return manager.isExist(t); return this.IsExistsEvent(t); } public bool add(T t) { throw new NotImplementedException(); } public bool update(T t) { throw new NotImplementedException(); } public bool delete(T t) { throw new NotImplementedException(); } } }


总结:

天下之事难易乎?为之,则难者亦易矣;不为,则易者亦难矣。人之为学有难易乎?学之,则难者亦易矣;不学,则易者亦难矣。

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