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C# WebQQ协议群发机器人(二)

栏目:互联网时间:2014-09-23 21:20:16

本文出处http://blog.csdn.net/zhujunxxxxx/ 如需转载请注明出处!

接着上一篇http://blog.csdn.net/zhujunxxxxx/article/details/38931287我讲的内容

上面实现的都是与群操作相关的

接下来是获取好友信息的方法

/// <summary> /// 获取好友列表信息 /// </summary> public void GetFriendList() { Dictionary<string, Object> r = new Dictionary<string, Object>(); r.Add("h", "hello"); r.Add("hash", this.hash); r.Add("vfwebqq", this.vfwebqq); Dictionary<string, Object> data = new Dictionary<string, Object>(); data.Add("r", JsonConvert.SerializeObject(r)); string postdata = Tool.MakePostData(data); HttpItem item = new HttpItem() { URL = "http://s.web2.qq.com/api/get_user_friends2", Method = "POST", IsToLower = false, Timeout = 100000, Postdata = postdata, Host = HOST[1], Referer = REFERER[1], UserAgent = "Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/34.0.1847.116 Safari/537.36",//用户的浏览器类型,版本,操作系统 可选项有默认值 ContentType = "application/x-www-form-urlencoded", ResultType = ResultType.String }; HttpResult result = http.GetHtml(item); JObject ret = (JObject)JsonConvert.DeserializeObject(result.Html); JObject retjson = (JObject)ret["result"]; //有备注的好友 foreach (JToken jk in retjson["marknames"]) { this.friendlist.Add(jk["uin"].ToString(), jk["markname"].ToString()); } //无备注名的好友 foreach (JToken jk in retjson["info"]) { if (!this.friendlist.ContainsKey(jk["uin"].ToString())) this.friendlist.Add(jk["uin"].ToString(), jk["nick"].ToString()); } }


这个方法可以获取到好友的信息,分为两部分一部分是有备注名的好友信息,一部分是无备注名的好友信息

把这部分信息保存下来以后有用

获取一个具体好友的信息(自己的信息也是通过这个获取)

public void GetFriendInfo(string tuin) { string url = "http://s.web2.qq.com/api/get_friend_info2?tuin={$tuin}&verifysession=&code=&vfwebqq={$vfwebqq}&t=1402534798024"; url = url.Replace("{$vfwebqq}", vfwebqq); url = url.Replace("{$tuin}", tuin); HttpItem item = new HttpItem() { URL = url, Encoding = System.Text.Encoding.GetEncoding("utf-8"), Method = "get", IsToLower = false, Timeout = 100000, ReadWriteTimeout = 30000, Host = HOST[1], Referer = REFERER[1], UserAgent = "Mozilla/5.0 (Windows NT 6.1; WOW64; rv:18.0) Gecko/20100101 Firefox/18.0",//用户的浏览器类型,版本,操作系统 可选项有默认值 ContentType = "application/x-www-form-urlencoded", ResultType = ResultType.String, }; HttpResult result = http.GetHtml(item); }


接下来是向某一个好友发送信息

public void SendPersonMsg(string tuin,string msg) { string style = ""{content}""; string temp = ""; temp += style.Replace("{content}", msg) + ","; temp = temp.Substring(0, temp.Length - 1); Random rd = new Random(); int msg_id = (rd.Next(100000) + 100000); string content = "[{$msg},"",["font",{"name":"宋体","size":"10","style":[0,0,0],"color":"000000"}]]"; content = content.Replace("{$msg}", temp); Dictionary<string, Object> r = new Dictionary<string, Object>(); r.Add("to", tuin); r.Add("face", 561); r.Add("content", content); r.Add("msg_id",msg_id); r.Add("clientid", this.clientid); r.Add("psessionid", this.psessionid); Dictionary<string, Object> data = new Dictionary<string, Object>(); data.Add("r", JsonConvert.SerializeObject(r)); data.Add("clientid", this.clientid); data.Add("psessionid", this.psessionid); string postdata = Tool.MakePostData(data); HttpItem item = new HttpItem() { URL = "http://d.web2.qq.com/channel/send_buddy_msg2", Accept = "*/*", Method = "POST", IsToLower = false, KeepAlive = true, Timeout = 100000, Postdata = postdata, Host = HOST[0], Referer = REFERER[0], UserAgent = "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2041.4 Safari/537.36", ContentType = "application/x-www-form-urlencoded", ResultType = ResultType.String }; HttpResult result = http.GetHtml(item); JObject ret = (JObject)JsonConvert.DeserializeObject(result.Html); }

好了,这篇和上一篇文章就基本上实现了WebQQ的基本功能,

为了保持QQ一直在线我们比如一定时间向服务器发送心跳请求,心跳请求的返回值就是我们收到的消息,这个是很重要的所以想对群消息进行处理的话都需要在这里处理它

public void HeartBreak() { /* Dictionary<string, Object> r = new Dictionary<string, Object>(); r.Add("clientid", this.clientid); r.Add("psessionid", this.psessionid); r.Add("key", 0); r.Add("ids", "[]"); Dictionary<string, Object> data = new Dictionary<string, Object>(); data.Add("r", JsonConvert.SerializeObject(r)); data.Add("clientid", this.clientid); data.Add("psessionid", this.psessionid); string postdata2 = Tool.MakePostData(data); */ string postdata = "r=%7B%22clientid%22%3A%22{$clientid}%22%2C%22psessionid%22%3A%22{$psessionid}%22%2C%22key%22%3A0%2C%22ids%22%3A%5B%5D%7D&clientid={$clientid}&psessionid={$psessionid}"; postdata=postdata.Replace("{$clientid}",this.clientid); postdata = postdata.Replace("{$psessionid}", this.psessionid); HttpItem item = new HttpItem() { URL = "http://d.web2.qq.com/channel/poll2", Method = "POST", IsToLower = false, Timeout = 100000, Postdata = postdata, Host = HOST[0], Referer = REFERER[0], UserAgent = "Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/34.0.1847.116 Safari/537.36",//用户的浏览器类型,版本,操作系统 可选项有默认值 ContentType = "application/x-www-form-urlencoded", ResultType = ResultType.String }; HttpResult result = http.GetHtml(item); JObject ret = (JObject)JsonConvert.DeserializeObject(result.Html); JObject retjson = (JObject)ret["result"][0]; if (retjson["poll_type"].ToString() == "group_message") { JObject msg = (JObject)retjson["value"]; ProcessMsg(msg); } Thread.Sleep(2000); }

在发送信息的上面还有一些可以拓展的,比如图片等,我这一部分还没有研究,如果有谁做过的话希望分享一下咯

 

 


 

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